![]() ![]() Moreover, If we only talk about MOBILE PLATFORM, it’s apparent that Senkan Strike was the earlier game compared to WoWsB, and it’s WG who actually ripped off Senkan Strike. but why is the gaming community not mad about it? War Thunder, Armored Warfare, they both ripped off WoT, according to your logic. The fact that WG chose to use Unity, it’s already suspecious enough, but the exactly same engine as Senkan Strike? Why would WG ditch the amazing Dava Engine that took them so long to develop, and instead use a game engine that has worse performance, and which is hard to mod? I mean, I don’t really care if it’s hard to mod, but worse performance? I feel like WoWsB has an average fps of 40, crashed quite a lot while I played, while I can easily feel the 60fps, without game crashes or sudden lag even with mods in WoTB. World of Warships Blitz: Unity (worse performance compard to Dava Engine hard to mod) World of Tanks Blitz: Dava Engine (a cross platform game engine made by WG and Dava Consulting, and they are still maintaining the Game Engine updates till this day, has higher performance compared to many of the current game engines that support multi platform games, highly mod friendly) ![]() I will start the discussion by telling you guys the Game Engines used. With WoWsB as the newer game, in this case WG made the “Cop圜at” but people are actually blaming the devs of Senkan Strike for being copycats. It seems people are still not convinced that Senkan Strike and WoWsB are basically the same game. I can’t believe I waited so long and went a bit crazy, just for this. ![]()
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